This is really polished! My only complaint is that the obstacles aren't always very "readable" - some things that look like obstacles aren't, and some thing that don't look like obstacles are. I would find a clear way to visually differentiate the two.
A simple Runner game set in ancient Israel, you have 8 nights to get past the obstacles in your way and return with more oil for the menorah. Play along with 7 classic Hanukkah tracks, or listen at your own pleasure. Three levels of difficulty, Easy, Medium, and Hard.
- Up/Down Arrow keys to select option
- Left/Right Arrow keys to cycle through options
- X or V to select option or back to main menu
- Up Arrow Key or X or V to jump
- Down Arrow Key or Z or C to slide
- Very similar except in the virtual handset the O button represents the Z key
- You can use any game controllers recognized by SDL with PICO-8
Name Your Own Price Edition:
Claiming or purchasing the game includes the standalone downloads for Linux, Mac, Windows and Raspberry Pi. If you donate $1.49 or over then you gain access to the games soundtrack (4m12) and the remastered full album (8m28) for personal use in MP3 and WAV format.
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
I agree with you totally, with the limited 16 colour palette I was working with I have had a lot of debates of how to make them more readable.
My current implementation is on "easy" mode it flashes on the first time you come across an obstacle, and the instructions go through the different light levels to try and allow you to get use to them.
I could extend that to the "harder" levels, maybe with a toggle so you can turn it on and off, like "Help: On/Off".