Bad Rooms | LD55 Casual Entry
Casual entry for Ludum Dare 55
Play:
- 1-4 players vs 0-3 CPU players (max 4)
- Winner is last Wizard standing
Controls:
- P1: X/C cycle spells + Arrow keys to move (alternative keys for X/C on some keyboard layouts may include Z/V)
- P2-P4: Controllers
Summons:
- Goblin A - Fast melee only goblin who attacks closest enemy
- Goblin B - Ranged goblin who backs away from nearby enemies
- Goblin C - Tanky goblin who moves slowly
- Fireball - Damaging ranged attack with a slower recovery time between spells
- Buff - Grants player increase damage resistence, increased melee damage, or a ranged weapon
Status | Released |
Platforms | HTML5 |
Author | Kieron Scott |
Genre | Action |
Made with | PICO-8 |
Tags | 2D, Action RPG, browser, Casual, Ludum Dare 55, PICO-8, Retro, summoning, web |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick, Touchscreen, Smartphone, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Links | Ludum Dare |
Development log
- Bad Rooms Ludum Dare 55 'Extra' EntryApr 30, 2024
Comments
Log in with itch.io to leave a comment.
This is bangin'. Local multiplayer is so much fun. I you have friends that is obv. controller needed. Not all on one keyboard.
You can manage two people on a keyboard, SEDF + QW i think. I decided to limit it to max 4 players but maybe I should do the post-jam version to up it to the maximum of 8 players… It would get a biy crowded though!
Really nice little game.
Imho this has potential to become a real game. Especially as 1v1 battler.
Thank you, one of the jam notes/suggestions has been allowing you to either select or ramp up over battles the number of CPU enemies so will eventually have something along the lines of 1v1.
I plan for a post-jam version to split the gameplay into two, a roguelite progression system where you acquire additional stats/spells after each level and a separate duel mode (which is pretty much what you’ve been playing).